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One property of the blockchain that has contributed immensely towards its growth in and popularity, but not often mentioned among other more technical properties is its ability to eliminate discrimination and unfair advantage between users on the platform.

In most technology-based industries, especially where the markets are huge and enormous, bigger players have always found a way to create a very costly entry point. This automatically shuts out the multitude of smaller competitors, thereby allowing them to retain the monopoly in which they operate. Implementing blockchain technology in such areas will always bring significant relief for majority of the participants.

A huge but faulty market

The gaming industry is very large in terms of market size. The video game industry brings in $100 billion US dollars per annum via microtransactions, pay per game purchase, DLC’s (additional downloadable content), in-game advertising and subscription services. The 2017 global games market is valued at $108.9 billion, representing an increase of 7.8% or $7.8 billion from the year before. This market size is enough to warrant a closer look on the operations and dealings within the ecosystem.


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The existing centralized game management systems appear faulty in so many ways. For example, when players submit their information whether it be a username, password, credit card number, bank account info, etc, that data is then stored and controlled by the gaming company. User’s trust the company to store this data securely and appropriately. Often, this results in deceptive business practices, fraud, and theft.

Existing threats and blockchain solutions

External threats from hackers are also causes for concern as having information stored in a particular place makes it an easy target for both software and hardware breaching.

These threats are some of the reasons for the current setbacks in the gaming industry as several gamers, who are predominantly tech savvy are reluctant in participating in such an unsafe environment.

Riding on the back of blockchain technology, Game Protocol, a decentralized blockchain gaming startup is creating a platform that will enable a transparent, secure and available to all.

This platform will enable developers to create, advertise, and distribute trustworthy and transparent Decentralized Automated Games (DAGs).

A level playing ground for all

GameProtocol’s DAG is completely built on smart contracts and the code is open and accessible to everyone and players can at anytime check them for bugs or scam.

Every aspect of DAG is completely automated, therefore gamers will not be exposed to manipulation by any central authorities, neither can their data be used in an unauthorized manner.

Like other industries, independent developers suffer a lot of challenges that cut across Lack of funding, publicity and limited resources.In an ecosystem where they have to compete with mainstream developers that work with multi-million dollar budgets, which assist them in having a large development team, high end technology (such as motion capture tech) and a marketing/PR team with millions in their budget. Independent developers rarely stand a chance with their little to no funding, very small team, basic technology and no marketing team.

By implementing blockchain decentralized technology, Game Protocol provides a level playing ground where developers can submit their projects, raise funds for development through community efforts that are transparent and secure.

Evenly distributed revenue

This platform eliminates all forms of bias that currently exists in the centralized systems where only established companies go home with the cheese. This will be encouraged through the  Shared Distribution Funds concept, where all of the wealth created from the games is shared evenly between the developers and gamers thus creating a truly decentralized gaming environment.

Gone are the days when games were played just for the fun of it and used as only as a tool for recreational purposes. Emerging technologies are turning the gaming environment into a viable socio-economic environment where careers are being developed not just for game creators and developers, but for several other attached profession including the game players themselves.

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Posted by Tom Clancy